← All 160 levels

Escape Grid level 100: Grid 100

Level 100 is the board that punishes half-planned moves. Ice tiles mean a piece does not stop where you let go — it keeps travelling until something blocks it — so every move has to be planned to its endpoint.

Shortest solution
10 moves
Difficulty
Expert
World
The Chaos Grid
Board
8 pieces · 5 walls

Mechanics in play: Basic sliding, Walls, Ice tiles, Locks and keys. This guide explains what the board tests and which piece to look at first — it does not list the move sequence. Use the in-game hint if you want the next optimal move revealed.

Ice removes your fine control

On normal ground a piece stops on the cell you drag it to. On ice it slides until a wall, a piece or the board edge stops it. That turns each move into a question of what will catch the piece, not where you want it to land. Read the ice tiles and their stopping points before you plan at all, because a stray slide can fill the exact cell your chain needed.

Five walls make the board smaller than it looks

Five walls is the most of any milestone board here, and they do two jobs: they shrink the usable space, and they act as brakes on the ice. The second job is the useful one — a wall is often the only thing that will stop a sliding piece in a cell you want, so look for walls first when you need a piece to land precisely.

Short solution, long thought

Ten moves is fewer than level 50's thirteen, and this board is much harder anyway. Difficulty in Escape Grid comes from how deep the dependency chain is and how few legal moves exist, not from length. Expect to spend several minutes reading the board and under a minute executing.

Getting three stars

Par is ten. Ten moves on an ice board with five walls means there is effectively one correct plan, so three stars here means you found it rather than approximated it.

Other level guides

New to the game? Start with the rules and controls or the strategy guide.